HYPOCRISY

Hunt a tyrant, liberate oppressed worlds, face the monster within in a sci-fantasy roguelike RPG.

Action • Roguelike • RPG Sci-Fantasy Steam PC • Mac Unity Early Access: Late 2026
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The Story

In a world ruled by a despotic regime, you are its next victim.

Having lost your family, your life, and your dreams, you hunt the tyrant who took it all from you.

Consumed by vengeance, you claim to fight for justice and save the world.

You try to deny the monster within, but each step drags you deeper into the darkness.

Will you shatter the mask of a hero, or lie to yourself to be the one the world needs?

What Sets It Apart

  • I Narrative-driven roguelite with character relationships and side quests.
  • II Deep psychological journey with mature characters in a roguelite.
  • III Sci-fi/fantasy universe with depth and contrast.
  • IV Exploring social, psychological & spiritual themes in a roguelike.
Target Audience

Players aged 16–35 who want a roguelike with the emotional depth of an RPG and a universe that blends sci-fi and fantasy in bold, unexpected ways.

Roadmap

Phase 1 Current

Prototype

2025 — Jun 2026

  • Core combat loop
  • First world prototype
  • Base companion AI
  • Art style exploration
Phase 2

Early Access Prep

Jul 2026 — Dec 2026

  • 3 playable worlds
  • Full skill tree
  • Rogue-lite progression
  • Steam Early Access launch
Phase 3

Full Release Prep

Jan 2027 — Dec 2027

  • All 6 worlds
  • 8 companions
  • Full story campaign
  • Original soundtrack

Release

Jan 2028

Work In Progress

Concept I
Concept II
Concept III
Concept IV
Concept V
Concept VI

Join Us

Hypocrisy is the first project of ATMA — a studio building cultural products that propagate ideas of morality and universalism through lived experience, not lectures.

Read about our vision →

Open Roles

Pre-production · Remote · Revenue-share

Art Lead / Generalist

Turn concepts into visual mockups fast (AI, references, or hand sketches all welcome), own the art pipeline, and keep the whole game's look cohesive.

Revenue-share / Remote

Unity Developer

Build gameplay systems, combat, and tools in Unity for a stylized sci-fantasy action RPG.

Revenue-share / Remote

3D Animator

Bring characters to life with expressive combat, locomotion, and cinematic animations.

Revenue-share / Remote

VFX Artist

Create spell effects, environmental particles, and impact visuals that elevate combat and exploration.

Revenue-share / Remote

Apply to a Role

Tell us about yourself and the role you're interested in. We read everything.

Investors & Press

For funding, partnership, or press inquiries.

CHANGE THINKING.
CHANGE CULTURE.
CHANGE THE WORLD.

ATMA Facilitate social moral evolution to promote the welfare of all

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